class Thing { public: Thing(); // default constructor Thing(int h, int w); // constructor with parameters void Show() const; // print the object status void Set(int h, int w); // set height and weight int GetHeight() const; int GetWeight() const; // accessors private: int height; int weight; const int LIMIT; // do NOT initialize here static const int SIZE = 10; // there is ONE size const variable that // ALL Thing objects share };